The running never ends
We love Nuclear Dawn. It’s hard not to develop a complex relationship with a product that’s occupied just about every waking hour of your life for the past three years, and it’s quite impossible to “set aside” something so personal, and so awesome.
That said, there is always room for a little bit more awesome in life, and the new awesome in this case are two projects nearing completion, which means we now get to play them unashamedly without hiccups and problems.
First off, we’re bringing Bob back. Our little caveman got a rough deal the first time around – a stunted feature set, too many production problems to correct in the minuscule development window it had, and the growing amount of time Nuclear Dawn demanded all contributed to the release of a product that wasn’t the gorgeous fun-fest we had originally envisaged.
Caveman Bob HD is being developed for a number of platforms simultaneously, and we’re taking that ‘HD’ tag seriously. Bob is only going to run on platforms capable retina resolutions and higher. It contains no resized sprites, no filters to hide away low-res art, no tricks – it’s all legit, full-screen, full-pixel visual goodness. We’re going to arrange some kind of free-to-play demo or level, or version at release, so this time around no one will be left out.
And running seems to be the theme of all developments this month, as rComplex nears completion, and we get to play with increasingly refined builds by this title from EVENT Interactive. Roger and Brian have outdone themselves with this retelling of the 2009 indie demo, and we can’t wait to share more information about it with everyone, as soon as we can.
Bob and rComplex both scroll, and both rely on your reflexes to jump your way to victory. In spite of this passing similarity, the two games could not be more different. rComplex is tense and dark, with memorable set pieces, and an astounding amount of detail in its backgrounds.
We can’t wait to share rComplex and Bob HD with you guys, as we continue to hammer Nuclear Dawn into a better and better fighting shape. End end of 2011 may have been inevitably, unavoidably sad, but if the start of 2012 is anything to go by, we’re going to have some tasty morsels of gaming lined up for you guys.
Yes, there’s another project in the works that has nothing to do with mobiles. No, I’m not going to say anything about it. Except that it’s going to be awesome.




